WiggleMeister is a game about taking control of, and completing levels as the “Wiggle Meisters”. In order to do this, players must use various controls in order to get the current Wiggle Meister’s limbs to move exactly how the player wants them to. Players will face multiple challenges ranging from simply walking to an end goal, all the way to avoiding hazards and jumping over pits! In WiggleMeister, players will be challenged in brand new ways and their skills will be tested. Complete all the challenges in the level before the timer runs out to win!
This project is the GDD410 Senior Lab Project for Andrew Fulop, Jarrod Osofs, Chad Reilly, and Clay Stewart. WiggleMeister was created in the Unity game engine with the C# programming language.
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